Skull Info
The Foot Soldier is a Rare , Speed skull. It attacks with a spear and Awakens into Pikeman .
Appearance
The Foot Soldier is outfitted in a blue plumed helmet, pauldrons, gauntlets, and boots, all perhaps cobalt. It also has a wooden, square shield outlined in the same blue as the rest of its armor.
Basic Attack Info
Its basic attack is in 3 parts. The first thrusts the spear forward, followed by a jab with the shield, and lastly another spear thrust. If pressing movement, the first spear thrust will lunge forward.
Air attacks will cause the Skeleton-Pike to thrust its shield forward quickly.
Skills
Passive Skill
Description
Dashes are considered attacks.
When dealing damage by a dash, it amplifies Dash Damage by 30% for 0.5 seconds.
All Passive Upgrades
Skeleton-Pike
Dashes are considered attacks.
Foot Soldier
Dashes are considered attacks.
When dealing damage by a dash, it amplifies Dash Damage by 30% for 0.5 seconds.
Pikeman
Dashes are considered attacks.
Jump attacks are considered Dash Attacks.
When dealing damage by a dash, it amplifies Dash Damage by 30% for 0.5 seconds.
Pikeman Captain
Dashes are considered attacks.
Basic Attacks are considered Dash Attacks.
When dealing damage by dash, it amplifies Dash Damage by 30% for 0.5 seconds and the gauge charges.
When the gauge fills completely, enhances dash for 10 seconds.
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Swap Skill
Skill Name
Description
Forward!
When swapping, charges in and deals Physical Damage.
Increases Dash distance by 50% for 5 seconds.
All Swap Skill Upgrades
Forward!
Skeleton-Pike
When swapping, charges in and deals Physical Damage.
Foot Soldier
When swapping, charges in and deals Physical Damage.
Increases Dash distance by 50% for 5 seconds.
Pikeman
When swapping, charges in and deals Physical Damage.
Increases Dash distance by 50% for 5 seconds.
This attack is considered a dash attack.
Pikeman Captain
When swapping, charges in and deals Physical Damage.
Increases Dash distance and Dash Attack damage by 50% for 5 seconds.
This attack is considered a dash attack.
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Activated Skills
Skill Name
Description
CD
Charge!
Charges forward, dealing Physical damage.
7
Forward March!
Greatly reduces dash cooldown and increases Dash distance by 20% for 8 seconds.
While the effect lasts, loses invulnerability when dashing.
30
Forward Rush!
Increases Dash Attack damage by 120% and Dash distance by 40% for 10 seconds.
25
Ready to Charge!
Blocks the next incoming attack and charges, dealling Physical Damage.
When the counterattack is successful, increases Dash distance by 50% for 8 seconds.
8
All Charge! Upgrades
Charge!
Skeleton-Pike
Charges forward, dealing Physical damage.
Foot Soldier
Charges forward, dealing Physical damage.
Pikeman
Charges forward, dealing Physical damage.
This attack is considered a dash attack.
Pikeman Captain
Charges forward, dealing Physical damage.
Deals additional Physical damage to enemies in its path.
This attack is considered a dash attack.
All Forward March! Upgrades
Forward March!
Skeleton-Pike
Greatly reduces dash cooldown for 8 seconds.
While the effect lasts, loses invulnerability when dashing.
Foot Soldier
Greatly reduces dash cooldown and increases Dash distance by 20% for 8 seconds.
While the effect lasts, loses invulnerability when dashing.
Pikeman
Greatly reduces dash cooldown and increases Dash distance by 20% for 12 seconds.
While the effect lasts, loses invulnerability when dashing.
Pikeman Captain
Greatly reduces dash cooldown and increases Dash distance by 20% for 12 seconds, and deal Physical Damage to nearby enemies when dashing.
While the effect lasts, loses invulnerability when dashing.
All Forward Rush! Upgrades
Forward Rush!
Skeleton-Pike
Increases Dash Attack damage by 100% and Dash distance by 30% for 10 seconds.
Foot Soldier
Increases Dash Attack damage by 120% and Dash distance by 40% for 10 seconds.
Pikeman
Increases Dash Attack damage by 140% and Dash distance by 50% for 10 seconds.
Pikeman Captain
Increases Dash Attack damage by 160% and Dash distance by 60% for 10 seconds.
All Ready to Charge! Upgrades
Ready to Charge!
Skeleton-Pike
Blocks the next incoming attack and charges, dealling Physical Damage.
Foot Soldier
Blocks the next incoming attack and charges, dealling Physical Damage.
When the counterattack is successful, increases Dash distance by 50% for 8 seconds.
Pikeman
Blocks the next incoming attack and charges, dealling Physical Damage.
This attack is considered a dash attack.
When the counterattack is successful, increases Dash distance by 50% for 8 seconds.
Pikeman Captain
Blocks the next incoming attack and charges, dealling Physical Damage.
This attack is considered a dash attack.
When the counterattack is successful, increases Dash distance by 50% for 8 seconds and greatly reduces Dash Cooldown for 2 seconds.
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Trivia